
One of the questions I get asked most frequently is
How do I get into game writing? Now, this isn’t the same as
How did you get into game writing?
Ask ten game writers that question and you’ll get twelve different
answers. No, what people are looking for is the clear and well-manicured
path into the profession – a certain set of steps to follow that, once
completed, will yield a position as a game writer.
This is a
perfectly reasonable question to ask, and in a just and fair and logical
world, it would have a simple and concise answer. Unfortunately, we are
not living in that world. There’s a reason every game writer’s journey
is different, and that’s because different companies are looking for
different things in a writer. Some embrace the role and smooth the path,
some have very specific needs and wants, and some aren’t quite sure
what exactly they’re going to do with a writer, but they’re pretty sure
someone needs to be generating some text assets for their game right
about now. There is no one true way, and anyone who tells you there is,
is most likely trying to sell you something they’ve written about how to
become a game writer.

That
being said – and bearing in mind that I am not, in fact, trying to sell
you anything – there are a few things you can do to advance toward game
writing. They’re not hard and fast, there’s no achievement unlocked
after accomplishing them, and they may seem a little counter-intuitive
in places. But in 14 years of doing this, I haven’t found anything
better. So, if you want to be a game writer, here’s what you’ve got to
do:
Check Your Ego
If you believe that you
are going to walk in the door as a writer, elucidate your grandiose
vision for the story you want to tell and have the development team
magically transmogrify into Oompa-Loompas who are there to actualize
that vision, you may find yourself sadly disappointed. A writer is part
of a team, there to mesh harmoniously with folks from other disciplines
in order to create the player experience. Fail to understand that you
are part of a team – that you are creating assets and providing
deliverables, not cavorting through the fields of the Swiss Alps in a
smock whilst declaiming Romantic poetry that the rest of us are
privileged to hear – and you will probably also fail to understand why
nobody wants to work with you.
Play Games
If
you want to write games, play games. To write for any medium, you need
to understand that medium’s unique form and demands. The best way to
acquire that knowledge is to consume that medium, and by consuming that
medium – or as we call it, “sitting your butt on the damn couch and
playing some games” – gain both experiential and instinctive knowledge
of what works.
It’s not the only thing, of course. You don’t sit
through twelve hours of Dynasty Warriors 8 and emerge with the knowledge
of how to write meaningful systemic dialog chewing its way out of your
head like a particularly hungry Athena.

You do, however, walk away with a pretty decent sample size of things
that worked and things that didn’t work, and you can start putting that
knowledge to use in your own work.
Observe Games
Of
course, when I say “play games” I don’t just mean “play games.” Racking
up body count in adversarial is cool, but if you’re focused exclusively
on optimizing your play, you’re missing the chance to observe game
writing in its natural habitat.
So play as a player, but also play
as a writer. Listen to the dialog. Observe the visual storytelling.
Look at the text that gets used, and ask yourself why those choices
might have been made. See if you can reverse engineer – and thus
understand – the narrative design.
Do this, and you’ll get a
better grasp of how game writing works when the rubber hits the road.
It’s not just the words, it’s when the words get used, and how many, and
to what end, and where there are no words at all. Watch the game as you
play it, and learn.
Make Games
The best
way to learn what works as writing in a game is to get your writing in a
game. Luckily, we’re in a place in the evolution of the industry when
it’s possible to get your writing in a game even if you’re not working
for a game company.
Go find yourself a Game Jam, or haunt a local
college’s CS department bulletin boards to find groups that are making
games on their own. Offer your services as a writer, even if all they
need is menu text. Grab a tool kit and make something with your words in
it. Get your stuff in a game and see how it plays.

And I’ll be honest here – odds are your first few cracks at it aren’t
going to be great. That’s OK. This is the space where you can learn, and
you can get better without your employment being on the line. Because
the more games you write for, the better you’ll get at recognizing what
does and doesn’t work, and the quicker you’ll build the habits of good
work you’re going to need.
Besides, it doesn’t hurt to have actual, honest-to-Murgatroyd games in your portfolio.
Tweet
And by tweet, I don’t mean
HAW HAW CAT VIDEO LOL.
One of the things Twitter does is force you to phrase complete thoughts
in a constrained space. This is entirely akin to writing for games,
where you must on occasion phrase a complete thought in a space that is
entirely constrained by the number of characters the German localization
is going to require. Or, more likely, constrained by the fact that you
don’t want your dialog to ramble, potentially interrupting gameplay in
the process.
So tweet, and tweet smart. Learn how to write short, pithy sentences that communicate a point. And lay off the cat videos.
Talk With Game Writers
The
best way to learn about the job is to talk to people who have done the
job. This is not a surprise, nor is it unique to game writing. So, if
you’re interested in the role, find ways to interact with people who are
doing it. Go to conferences where game writers are speaking. Follow
them on social media and engage – respectfully.
I was wondering if I could ask you a few questions goes a lot further than
Why did you make that incredibly stupid decision in your last game?
Look to the IGDA Game Writing Special Interest Group and get on their
mailing list. Make a reputation for yourself as someone who can engage
cogently and professionally, and who has interesting things to say about
the subject matter.

Also, don’t be a jerk.
If
you do these things there’s a better shot that when someone has an
opening and your name gets floated as a possibility, you’ll get a
positive response. As opposed to, say, slagging a writer on your blog
and then turning around and asking them for work. Because that always
goes so well.
Taking the Next Steps
Will
doing all these things get you a job as a game writer? No. Knocking on
doors, sending out resumes, applying for gigs and presenting good work
in your portfolio will actually get you the job. But if you do these
things, you’re in a better position to be ready to knock on doors – and
to be prepared to seize the opportunity when somebody answers.
For more of Dansky’s advice for writers, check out this post:
Tips for Writers