SER's Game Design

Sunday, October 8, 2017

A Neale Sourna Game Story Text _ METROPOLIS: LUX OBSCURA at Steam


A Neale Sourna story text.
Awards:

    Best storytelling @ White Nights Conference 2016
    Excellence in audio @ DevGAMM Moscow 2016



http://store.steampowered.com/app/671390/agecheck#








http://store.steampowered.com/app/671390/Metropolis_Lux_Obscura/
Posted by Neale Sourna at 4:27 PM No comments:
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Labels: game story, metropolis, neale sourna, steam
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Neale Sourna
http://www.Neale-Sourna.com/Sournabio.html
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